# Debugger.Environment A `Debugger.Environment` instance represents a lexical environment, associating names with variables. Each [`Debugger.Frame`][frame] instance representing a debuggee frame has an associated environment object describing the variables in scope in that frame; and each [`Debugger.Object`][object] instance representing a debuggee function has an environment object representing the environment the function has closed over. ECMAScript environments form a tree, in which each local environment is parented by its enclosing environment (in ECMAScript terms, its 'outer' environment). We say an environment binds an identifier if that environment itself associates the identifier with a variable, independently of its outer environments. We say an identifier is in scope in an environment if the identifier is bound in that environment or any enclosing environment. SpiderMonkey creates `Debugger.Environment` instances as needed as the debugger inspects stack frames and function objects; calling `Debugger.Environment` as a function or constructor raises a `TypeError` exception. SpiderMonkey creates exactly one `Debugger.Environment` instance for each environment it presents via a given [`Debugger`][debugger-object] instance: if the debugger encounters the same environment through two different routes (perhaps two functions have closed over the same environment), SpiderMonkey presents the same `Debugger.Environment` instance to the debugger each time. This means that the debugger can use the `==` operator to recognize when two `Debugger.Environment` instances refer to the same environment in the debuggee, and place its own properties on a `Debugger.Environment` instance to store metadata about particular environments. (If more than one [`Debugger`][debugger-object] instance is debugging the same code, each [`Debugger`][debugger-object] gets a separate `Debugger.Environment` instance for a given environment. This allows the code using each [`Debugger`][debugger-object] instance to place whatever properties it likes on its own [`Debugger.Object`][object] instances, without worrying about interfering with other debuggers.) If a `Debugger.Environment` instance's referent is not a debuggee environment, then attempting to access its properties (other than `inspectable`) or call any its methods throws an instance of `Error`. `Debugger.Environment` instances protect their referents from the garbage collector; as long as the `Debugger.Environment` instance is live, the referent remains live. Garbage collection has no visible effect on `Debugger.Environment` instances. ## Accessor Properties of the Debugger.Environment Prototype Object A `Debugger.Environment` instance inherits the following accessor properties from its prototype: ### `inspectable` True if this environment is a debuggee environment, and can therefore be inspected. False otherwise. All other properties and methods of `Debugger.Environment` instances throw if applied to a non-inspectable environment. ### `type` The type of this environment object, one of the following values: * "declarative", indicating that the environment is a declarative environment record. Function calls, calls to `eval`, `let` blocks, `catch` blocks, and the like create declarative environment records. * "object", indicating that the environment's bindings are the properties of an object. The global object and DOM elements appear in the chain of environments via object environments. (Note that `with` statements have their own environment type.) * "with", indicating that the environment was introduced by a `with` statement. ### `scopeKind` If this is a declarative environment, a string describing the kind of scope which this environment is associated with, or `null` for other types of environments. There is an assortment of possible scope kinds which can be generated, with a selection of possible values below. Unlike the type accessor, the categorization this performs is specific to SpiderMonkey's implementation, and not derived from distinctions made in the ECMAScript language specification. * "function", indicating the top level body scope of a function for arguments and 'var' variables. * "function lexical", indicating the top level lexical scope in a function. ### `parent` The environment that encloses this one (the "outer" environment, in ECMAScript terminology), or `null` if this is the outermost environment. ### `object` A [`Debugger.Object`][object] instance referring to the object whose properties this environment reflects. If this is a declarative environment record, this accessor throws a `TypeError` (since declarative environment records have no such object). Both `"object"` and `"with"` environments have `object` properties that provide the object whose properties they reflect as variable bindings. ### `calleeScript` If this environment represents the variable environment (the top-level environment within the function, which receives `var` definitions) for a call to a function f, then this property's value is a [`Debugger.Script`][script] instance referring to f's script. Otherwise, this property's value is `null`. ### `optimizedOut` True if this environment is optimized out. False otherwise. For example, functions whose locals are never aliased may present optimized-out environments. When true, `getVariable` returns an ordinary JavaScript object whose `optimizedOut` property is true on all bindings, and `setVariable` throws a `ReferenceError`. ## Function Properties of the Debugger.Environment Prototype Object The methods described below may only be called with a `this` value referring to a `Debugger.Environment` instance; they may not be used as methods of other kinds of objects. ### `names()` Return an array of strings giving the names of the identifiers bound by this environment. The result does not include the names of identifiers bound by enclosing environments. ### `getVariable(name)` Return the value of the variable bound to name in this environment, or `undefined` if this environment does not bind name. Name must be a string that is a valid ECMAScript identifier name. The result is a debuggee value, in most cases. JavaScript engines often omit variables from environments, to save space and reduce execution time. If the given variable should be in scope, but `getVariable` is unable to produce its value, it returns an ordinary JavaScript object (not a [`Debugger.Object`][object] instance) whose `optimizedOut` property is `true`. Aside from the above case, this method can return something that is not a debuggee value in two other cases. If a function argument is missing, then it returns an ordinary JavaScript object whose `missingArgument` property is `true`. Finally, if a variable name is bound in the environment but not yet initialized (for example, if the debuggee is paused in the middle of an initializer expression) then it returns an ordinary JavaScript object whose `uninitialized` property is `true`. This is not an [invocation function][inv fr]; if this call would cause debuggee code to run (say, because the environment is a `"with"` environment, and name refers to an accessor property of the `with` statement's operand), this call throws a [`Debugger.DebuggeeWouldRun`][wouldrun] exception. ### `setVariable(name, value)` Store value as the value of the variable bound to name in this environment. Name must be a string that is a valid ECMAScript identifier name; value must be a debuggee value. If this environment binds no variable named name, throw a `ReferenceError`. This is not an [invocation function][inv fr]; if this call would cause debuggee code to run, this call throws a [`Debugger.DebuggeeWouldRun`][wouldrun] exception. ### `find(name)` Return a reference to the innermost environment, starting with this environment, that binds name. If name is not in scope in this environment, return `null`. Name must be a string whose value is a valid ECMAScript identifier name. [frame]: Debugger.Frame.md [object]: Debugger.Object.md [debugger-object]: Debugger.md [inv fr]: Debugger.Frame.html#invocation-functions-and-debugger-frames [wouldrun]: Conventions.html#the-debugger-debuggeewouldrun-exception