# Debugger.Frame A `Debugger.Frame` instance represents a [visible stack frame][vf]. Given a `Debugger.Frame` instance, you can find the script the frame is executing, walk the stack to older frames, find the lexical environment in which the execution is taking place, and so on. For a given [`Debugger`][debugger-object] instance, SpiderMonkey creates only one `Debugger.Frame` instance for a given visible frame. Every handler method called while the debuggee is running in a given frame is given the same frame object. Similarly, walking the stack back to a previously accessed frame yields the same frame object as before. Debugger code can add its own properties to a frame object and expect to find them later, use `==` to decide whether two expressions refer to the same frame, and so on. (If more than one [`Debugger`][debugger-object] instance is debugging the same code, each [`Debugger`][debugger-object] gets a separate `Debugger.Frame` instance for a given frame. This allows the code using each [`Debugger`][debugger-object] instance to place whatever properties it likes on its `Debugger.Frame` instances, without worrying about interfering with other debuggers.) When the debuggee pops a stack frame (say, because a function call has returned or an exception has been thrown from it), the `Debugger.Frame` instance referring to that frame becomes inactive: its `onStack` property becomes `false`, and accessing its many properties or calling its methods throws an exception. Note that frames only become inactive at times that are predictable for the debugger: when the debuggee runs, or when the debugger removes frames from the stack itself. ## Visible Frames When inspecting the call stack, [`Debugger`][debugger-object] does not reveal all the frames that are actually present on the stack: while it does reveal all frames running debuggee code, it omits frames running the debugger's own code, and omits most frames running non-debuggee code. We call those stack frames a [`Debugger`][debugger-object] does reveal visible frames. A frame is a visible frame if any of the following are true: * it is running [debuggee code][dbg code]; * its immediate caller is a frame running debuggee code; or * it is a [`"debugger"` frame][inv fr], representing the continuation of debuggee code invoked by the debugger. The "immediate caller" rule means that, when debuggee code calls a non-debuggee function, it looks like a call to a primitive: you see a frame for the non-debuggee function that was accessible to the debuggee, but any further calls that function makes are treated as internal details, and omitted from the stack trace. If the non-debuggee function eventually calls back into debuggee code, then those frames are visible. (Note that the debuggee is not considered an "immediate caller" of handler methods it triggers. Even though the debuggee and debugger share the same JavaScript stack, frames pushed for SpiderMonkey's calls to handler methods to report events in the debuggee are never considered visible frames.) ## Invocation Functions and "debugger" Frames An invocation function is any function in this interface that allows the debugger to invoke code in the debuggee: `Debugger.Object.prototype.call`, `Debugger.Frame.prototype.eval`, and so on. While invocation functions differ in the code to be run and how to pass values to it, they all follow this general procedure: 1. Let older be the youngest visible frame on the stack, or `null` if there is no such frame. (This is never one of the the debugger's own frames; those never appear as `Debugger.Frame` instances.) 2. Push a `"debugger"` frame on the stack, with older as its `older` property. 3. Invoke the debuggee code as appropriate for the given invocation function, with the `"debugger"` frame as its continuation. For example, `Debugger.Frame.prototype.eval` pushes an `"eval"` frame for code it runs, whereas `Debugger.Object.prototype.call` pushes a `"call"` frame. 4. When the debuggee code completes, whether by returning, throwing an exception or being terminated, pop the `"debugger"` frame, and return an appropriate [completion value][cv] from the invocation function to the debugger. When a debugger calls an invocation function to run debuggee code, that code's continuation is the debugger, not the next debuggee code frame. Pushing a `"debugger"` frame makes this continuation explicit, and makes it easier to find the extent of the stack created for the invocation. ## Suspended Frames Some frames can be *suspended*. When a generator `yield`s a value, or when an async function `await`s a value, the current frame is suspended and removed from the stack, and other JS code has a chance to run. Later (if the `await`ed promise becomes resolved, for example), SpiderMonkey will *resume* the frame. It will be put back onto the stack, and execution will continue where it left off. Only generator and async function call frames can be suspended and resumed. Currently, a frame's `onStack` property is `false` while it's suspended ([bug 1448880](https://bugzilla.mozilla.org/show_bug.cgi?id=1448880)). SpiderMonkey uses the same `Debugger.Frame` object each time a generator or async function call is put back onto the stack. This means that the `onStep` handler can be used to step over `yield` and `await`. The `frame.onPop` handler is called each time a frame is suspended, and the `Debugger.onEnterFrame` handler is called each time a frame is resumed. (This means these events can fire multiple times for the same `Frame` object, which is odd, but accurately conveys what's happening.) The [completion value][cv] passed to the `frame.onPop` handler for a suspension contains additional properties to clarify what's going on. See the documentation for completion values for details. ## Stepping Into Generators: The "Initial Yield" When a debuggee generator is called, something weird happens. The `.onEnterFrame` hook fires, as though we're stepping into the generator. But the code inside the generator doesn't run. Instead it immediately returns. Then we sometimes get *another* `.onEnterFrame` event for the same generator. What's going on? To explain this, we first have to describe how generator calls work, according to the ECMAScript language specification. Note that except for step 3, it's exactly like a regular function call. 1. An "execution context" (what we call a `Frame`) is pushed to the stack. 2. An environment is created (for arguments and local variables). Argument-default-value-expressions, if any, are evaluated. 3. A generator object is created, initially suspended at the start of the generator body. 4. The stack frame is popped, and the generator object is returned to the caller. The JavaScript engine actually carries out these steps, in this order. So when a debuggee generator is called, here's what you'll observe: 1. The `debugger.onEnterFrame` hook fires. 2. The debugger can step through the argument-default-value code, if any. 3. The body of the generator does not run yet. Instead, a generator object is created and suspended (which does not fire any debugger events). 4. The `frame.onPop` hook fires, with a completion value of `{return:` *(the new generator object)* `}`. In SpiderMonkey, this process of suspending and returning a new generator object is called the "initial yield". If the caller then uses the generator's `.next()` method, which may or may not happen right away depending on the debuggee code, the suspended generator will be resumed, firing `.onEnterFrame` again. ## Accessor Properties of the Debugger.Frame Prototype Object A `Debugger.Frame` instance inherits the following accessor properties from its prototype: ### `type` A string describing what sort of frame this is: * `"call"`: a frame running a function call. (We may not be able to obtain frames for calls to host functions.) * `"eval"`: a frame running code passed to `eval`. * `"global"`: a frame running global code (JavaScript that is neither of the above). * `"module"`: a frame running code at the top level of a module. * `"wasmcall"`: a frame running a WebAssembly function call. * `"debugger"`: a frame for a call to user code invoked by the debugger (see the `eval` method below). Accessing this property will throw if `.terminated == true`. ### `implementation` A string describing which tier of the JavaScript engine this frame is executing in: * `"interpreter"`: a frame running in the interpreter. * `"baseline"`: a frame running in the unoptimizing, baseline JIT. * `"ion"`: a frame running in the optimizing JIT. * `"wasm"`: a frame running in WebAssembly baseline JIT. Accessing this property will throw if `.onStack == false`. ### `this` The value of `this` for this frame (a debuggee value). For a `wasmcall` frame, this property throws a `TypeError`. Accessing this property will throw if `.terminated == true`. ### `older` The `Debugger.Frame` for the next-older visible frame, in which control will resume when this frame completes. If there is no older frame, this is `null`. If there an explicitly inserted asynchronous stack trace above this frame, this is `null`, since the explicit saved frame takes priority. If this frame is a suspended generator or async call, this will also be `null`. Accessing this property will throw if `.terminated == true`. ### `olderSavedFrame` If this frame has no `older` frame, this field may hold a [`SavedFrame`][saved-frame] object representing the saved asynchronous stack that triggered execution of this `Debugger.Frame` instance. Accessing this property will throw if `.terminated == true`. ### `onStack` True if the frame this `Debugger.Frame` instance refers to is still on the stack; false if it has completed execution or been popped in some other way. Note that this property may be accessed regardless of what state the frame is in, so it can be used to verify whether it is safe to access other properties that require an on-stack frame. ### `terminated` True if the frame this `Debugger.Frame` instance refers to will never run again; false if it is on-stack or is a suspended generator/async call that may be resumed later. Note that this property may be accessed regardless of what state the frame is in, so it can be used to verify whether it is safe to access other properties that require a non-terminated frame. ### `script` The script being executed in this frame (a [`Debugger.Script`][script] instance), or `null` on frames that do not represent calls to debuggee code. On frames whose `callee` property is not null, this is equal to `callee.script`. Accessing this property will throw if `.terminated == true`. ### `offset` The offset of the bytecode instruction currently being executed in `script`, or `undefined` if the frame's `script` property is `null`. For a `wasmcall` frame, this property throws a `TypeError`. If this is used on a suspended function frame, the offset will reference the offset where the frame will be resumed. Accessing this property will throw if `.terminated == true`. ### `environment` The lexical environment within which evaluation is taking place (a [`Debugger.Environment`][environment] instance), or `null` on frames that do not represent the evaluation of debuggee code, like calls non-debuggee functions, host functions or `"debugger"` frames. Accessing this property will throw if `.terminated == true`. ### `callee` The function whose application created this frame, as a debuggee value, or `null` if this is not a `"call"` frame. Accessing this property will throw if `.terminated == true`. ### `constructing` True if this frame is for a function called as a constructor, false otherwise. Accessing this property will throw if `.terminated == true`. ### `arguments` The arguments passed to the current frame, or `null` if this is not a `"call"` frame. When non-`null`, this is an object, allocated in the same global as the debugger, with `Array.prototype` on its prototype chain, a non-writable `length` property, and properties whose names are array indices. Each property is a read-only accessor property whose getter returns the current value of the corresponding parameter. When the referent frame is popped, the argument value's properties' getters throw an error. Accessing this property will throw if `.onStack == false`. ### `asyncPromise` If the frame is not an async (generator) function, this will be `undefined`. For async functions, this will be a [`Debugger.Object`][object] whose referent is the promise for async function call's return value. Note that this property will be `null` if the value is accessed during `onEnterFrame`, since the promise doesn't exist yet at that point. For async generator functions, this will be a [`Debugger.Object`][object] whose referent is the promise for the current iteration's "value"+"done" object, which will be resolved when the generator next throws/yields/returns. Note that this will be `null` if the value is accessed during the initial generator `onEnterFrame`/`onPop` (before the first `.next` call), since there is no promise yet at that point. Accessing this property will throw if `.terminated == true`. ## Handler Methods of Debugger.Frame Instances Each `Debugger.Frame` instance inherits accessor properties holding handler functions for SpiderMonkey to call when given events occur in the frame. Calls to frames' handler methods are cross-compartment, intra-thread calls: the call takes place in the thread to which the frame belongs, and runs in the compartment to which the handler method belongs. `Debugger.Frame` instances inherit the following handler method properties: ### `onStep` This property must be either `undefined` or a function. If it is a function, SpiderMonkey calls it when execution in this frame makes a small amount of progress, passing no arguments and providing this `Debugger.Frame` instance as the `this`value. The function should return a [resumption value][rv] specifying how the debuggee's execution should proceed. What constitutes "a small amount of progress" varies depending on the implementation, but it is fine-grained enough to implement useful "step" and "next" behavior. If multiple [`Debugger`][debugger-object] instances each have `Debugger.Frame` instances for a given stack frame with `onStep` handlers set, their handlers are run in an unspecified order. If any `onStep` handler forces the frame to return early (by returning a resumption value other than `undefined`), any remaining debuggers' `onStep` handlers do not run. This property is ignored on frames that are not executing debuggee code, like `"call"` frames for calls to host functions and `"debugger"` frames. Accessing and reassigning this property is allowed independent of whether or not the frame is currently on-stack/suspended/terminated. ### `onPop` This property must be either `undefined` or a function. If it is a function, SpiderMonkey calls it just before this frame is popped or suspended, passing a [completion value][cv] indicating the reason, and providing this `Debugger.Frame` instance as the `this` value. The function should return a [resumption value][rv] indicating how execution should proceed. On newly created frames, this property's value is `undefined`. When this handler is called, this frame's current execution location, as reflected in its `offset` and `environment` properties, is the operation which caused it to be unwound. In frames returning or throwing an exception, the location is often a return or a throw statement. In frames propagating exceptions, the location is a call. In generator or async function frames, the location may be a `yield` or `await` expression. When an `onPop` call reports the completion of a construction call (that is, a function called via the `new` operator), the completion value passed to the handler describes the value returned by the function body. If this value is not an object, it may be different from the value produced by the `new` expression, which will be the value of the frame's `this` property. (In ECMAScript terms, the `onPop` handler receives the value returned by the `[[Call]]` method, not the value returned by the `[[Construct]]` method.) When a debugger handler function forces a frame to complete early, by returning a `{ return:... }`, `{ throw:... }`, or `null` resumption value, SpiderMonkey calls the frame's `onPop` handler, if any. The completion value passed in this case reflects the resumption value that caused the frame to complete. When SpiderMonkey calls an `onPop` handler for a frame that is throwing an exception or being terminated, and the handler returns `undefined`, then SpiderMonkey proceeds with the exception or termination. That is, an `undefined` resumption value leaves the frame's throwing and termination process undisturbed. If multiple [`Debugger`][debugger-object] instances each have `Debugger.Frame` instances for a given stack frame with `onPop` handlers set, their handlers are run in an unspecified order. The resumption value each handler returns establishes the completion value reported to the next handler. The `onPop` handler is typically called only once for a given `Debugger.Frame`, after which the frame becomes inactive. However, in the case of [generators and async functions](#suspended-frames), `onPop` fires each time the frame is suspended. This handler is not called on `"debugger"` frames. It is also not called when unwinding a frame due to an over-recursion or out-of-memory exception. Accessing and reassigning this property is allowed independent of whether or not the frame is currently on-stack/suspended/terminated. ## Function Properties of the Debugger.Frame Prototype Object The functions described below may only be called with a `this` value referring to a `Debugger.Frame` instance; they may not be used as methods of other kinds of objects. ### `eval(code, [options])` Evaluate code in the execution context of this frame, and return a [completion value][cv] describing how it completed. Code is a string. If this frame's `environment` property is `null` or `type` property is `wasmcall`, throw a `TypeError`. All extant handler methods, breakpoints, and so on remain active during the call. This function follows the [invocation function conventions][inv fr]. Code is interpreted as strict mode code when it contains a Use Strict Directive, or the code executing in this frame is strict mode code. If code is not strict mode code, then variable declarations in code affect the environment of this frame. (In the terms used by the ECMAScript specification, the `VariableEnvironment` of the execution context for the eval code is the `VariableEnvironment` of the execution context that this frame represents.) If implementation restrictions prevent SpiderMonkey from extending this frame's environment as requested, this call throws an Error exception. If given, options should be an object whose properties specify details of how the evaluation should occur. The `eval` method recognizes the following properties: * `url` The filename or URL to which we should attribute code. If this property is omitted, the URL defaults to `"debugger eval code"`. * `lineNumber` The line number at which the evaluated code should be claimed to begin within url. Accessing this property will throw if `.onStack == false`. ### `evalWithBindings(code, bindings, [options])` Like `eval`, but evaluate code in the environment of this frame, extended with bindings from the object bindings. For each own enumerable property of bindings named name whose value is value, include a variable in the environment in which code is evaluated named name, whose value is value. Each value must be a debuggee value. (This is not like a `with` statement: code may access, assign to, and delete the introduced bindings without having any effect on the bindings object.) This method allows debugger code to introduce temporary bindings that are visible to the given debuggee code and which refer to debugger-held debuggee values, and do so without mutating any existing debuggee environment. Note that, like `eval`, declarations in the code passed to `evalWithBindings` affect the environment of this frame, even as that environment is extended by bindings visible within code. (In the terms used by the ECMAScript specification, the `VariableEnvironment` of the execution context for the eval code is the `VariableEnvironment` of the execution context that this frame represents, and the bindings appear in a new declarative environment, which is the eval code's `LexicalEnvironment`.) If implementation restrictions prevent SpiderMonkey from extending this frame's environment as requested, this call throws an `Error` exception. The options argument is as for [`Debugger.Frame.prototype.eval`][fr eval], described above. Also like `eval`, if this frame's `environment` property is `null` or `type` property is `wasmcall`, throw a `TypeError`. Note: If this method is called on an object whose owner [Debugger object][debugger-object] has an onNativeCall handler, only hooks on objects associated with that debugger will be called during the evaluation. Accessing this property will throw if `.onStack == false`. [vf]: #visible-frames [debugger-object]: Debugger.md [object]: Debugger.Object.md [dbg code]: Conventions.md#debuggee-code [inv fr]: #invocation-functions-and-debugger-frames [cv]: Conventions.md#completion-values [script]: Debugger.Script.md [environment]: Debugger.Environment.md [rv]: Conventions.md#resumption-values [fr eval]: #eval-code-options [saved-frame]: ../SavedFrame/index