.. _writing_xpcom_interface: Tutorial for Writing a New XPCOM Interface ========================================== High Level Overview ------------------- In order to write code that works in native code (C++, Rust), and JavaScript contexts, it's necessary to have a mechanism to do so. For chrome privileged contexts, this is the XPCOM Interface Class. This mechanism starts with an :ref:`XPIDL` file to define the shape of the interface. In the `build system`_, this file is processed, and `Rust`_ and `C++`_ code is automatically generated. .. _build system: https://searchfox.org/mozilla-central/source/xpcom/idl-parser/xpidl .. _Rust: https://searchfox.org/mozilla-central/source/__GENERATED__/dist/xpcrs/rt .. _C++: https://searchfox.org/mozilla-central/source/__GENERATED__/dist/include Next, the interface's methods and attributes must be implemented. This can be done through either a JSM module, or through a C++ interface class. Once these steps are done, the new files must be added to the appropriate :code:`moz.build` files to ensure the build system knows how to find them and process them. Often these XPCOM components are wired into the :code:`Services` JavaScript object to allow for ergonomic access to the interface. For example, open the `Browser Console`_ and type :code:`Services.` to interactively access these components. .. _Browser Console: https://developer.mozilla.org/en-US/docs/Tools/Browser_Console From C++, components can be accessed via :code:`mozilla::components::ComponentName::Create()` using the :code:`name` option in the :code:`components.conf`. While :code:`Services` and :code:`mozilla::components` are the preferred means of accessing components, many are accessed through the historical (and somewhat arcane) :code:`createInstance` mechanism. New usage of these mechanisms should be avoided if possible. .. code:: javascript let component = Cc["@mozilla.org/component-name;1"].createInstance( Ci.nsIComponentName ); .. code:: c++ nsCOMPtr component = do_CreateInstance( "@mozilla.org/component-name;1"); Writing an XPIDL ---------------- First decide on a name. Conventionally the interfaces are prefixed with :code:`nsI` (historically Netscape) or :code:`mozI` as they are defined in the global namespace. While the interface is global, the implementation of an interface can be defined in a namespace with no prefix. Historically many component implementations still use the :code:`ns` prefixes (notice that the :code:`I` was dropped), but this convention is no longer needed. This tutorial assumes the component is located at :code:`path/to` with the name :code:`ComponentName`. The interface name will be :code:`nsIComponentName`, while the implementation will be :code:`mozilla::ComponentName`. To start, create an :ref:`XPIDL` file: .. code:: bash touch path/to/nsIComponentName.idl And hook it up to the :code:`path/to/moz.build` .. code:: python XPIDL_SOURCES += [ "nsIComponentName.idl", ] Next write the initial :code:`.idl` file: :code:`path/to/nsIComponentName.idl` .. _contract_ids: .. code:: c++ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ // This is the base include which defines nsISupports. This class defines // the QueryInterface method. #include "nsISupports.idl" // `scriptable` designates that this object will be used with JavaScript // `uuid` The example below uses a UUID with all Xs. Replace the Xs with // your own UUID generated here: // http://mozilla.pettay.fi/cgi-bin/mozuuid.pl /** * Make sure to document your interface. */ [scriptable, uuid(xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx)] interface nsIComponentName : nsISupports { // Fill out your definition here. This example attribute only returns a bool. /** * Make sure to document your attributes. */ readonly attribute bool isAlive; }; This definition only includes one attribute, :code:`isAlive`, which will demonstrate that we've done our work correctly at the end. For a more comprehensive guide for this syntax, see the :ref:`XPIDL` docs. Once :code:`./mach build` is run, the XPIDL parser will read this file, and give any warnings if the syntax is wrong. It will then auto-generate the C++ (or Rust) code for us. For this example the generated :code:`nsIComponentName` class will be located in: :code:`{obj-directory}/dist/include/nsIComponentName.h` It might be useful to check out what was automatically generated here, or see the existing `generated C++ header files on SearchFox `_. Writing the C++ implementation ------------------------------ Now we have a definition for an interface, but no implementation. The interface could be backed by a JavaScript implementation using a JSM, but for this example we'll use a C++ implementation. Add the C++ sources to :code:`path/to/moz.build` .. code:: python EXPORTS.mozilla += [ "ComponentName.h", ] UNIFIED_SOURCES += [ "ComponentName.cpp", ] Now write the header: :code:`path/to/ComponentName.h` .. code:: c++ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef mozilla_nsComponentName_h__ #define mozilla_nsComponentName_h__ // This will pull in the header auto-generated by the .idl file: // {obj-directory}/dist/include/nsIComponentName.h #include "nsIComponentName.h" // The implementation can be namespaced, while the XPCOM interface is globally namespaced. namespace mozilla { // Notice how the class name does not need to be prefixed, as it is defined in the // `mozilla` namespace. class ComponentName final : public nsIComponentName { // This first macro includes the necessary information to use the base nsISupports. // This includes the QueryInterface method. NS_DECL_ISUPPORTS // This second macro includes the declarations for the attributes. There is // no need to duplicate these declarations. // // In our case it includes a declaration for the isAlive attribute: // GetIsAlive(bool *aIsAlive) NS_DECL_NSICOMPONENTNAME public: ComponentName() = default; private: // A private destructor must be declared. ~ComponentName() = default; }; } // namespace mozilla #endif Now write the definitions: :code:`path/to/ComponentName.cpp` .. code:: c++ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #include "ComponentName.h" namespace mozilla { // Use the macro to inject all of the definitions for nsISupports. NS_IMPL_ISUPPORTS(ComponentName, nsIComponentName) // This is the actual implementation of the `isAlive` attribute. Note that the // method name is somewhat different than the attribute. We specified "read-only" // in the attribute, so only a getter, not a setter was defined for us. Here // the name was adjusted to be `GetIsAlive`. // // Another common detail of implementing an XPIDL interface is that the return values // are passed as out parameters. The methods are treated as fallible, and the return // value is an `nsresult`. See the XPIDL documentation for the full nitty gritty // details. // // A common way to know the exact function signature for a method implementation is // to copy and paste from existing examples, or inspecting the generated file // directly: {obj-directory}/dist/include/nsIComponentName.h NS_IMETHODIMP ComponentName::GetIsAlive(bool* aIsAlive) { *aIsAlive = true; return NS_OK; } } // namespace: mozilla Registering the component ------------------------- At this point, the component should be correctly written, but it's not registered with the component system. In order to this, we'll need to create or modify the :code:`components.conf`. .. code:: bash touch path/to/components.conf Now update the :code:`moz.build` to point to it. .. code:: python XPCOM_MANIFESTS += [ "components.conf", ] It is probably worth reading over :ref:`defining_xpcom_components`, but the following config will be sufficient to hook up our component to the :code:`Services` object. Services should also be added to ``tools/lint/eslint/eslint-plugin-mozilla/lib/services.json``. The easiest way to do that is to copy from ``/xpcom/components/services.json``. .. code:: python Classes = [ { # This CID is the ID for component entries, and needs a separate UUID from # the .idl file. Replace the Xs with a uuid from: # http://mozilla.pettay.fi/cgi-bin/mozuuid.pl 'cid': '{xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx}', 'interfaces': ['nsIComponentName'], # A contract ID is a human-readable identifier for an _implementation_ of # an XPCOM interface. # # "@mozilla.org/process/environment;1" # ^^^^^^^^^^^^ ^^^^^^^ ^^^^^^^^^^^ ^ # | | | | # | | | The version number, usually just 1. # | | Component name # | Module # Domain # # This design goes back to a time when XPCOM was intended to be a generalized # solution for the Gecko Runtime Environment (GRE). At this point most (if # not all) of mozilla-central has an @mozilla domain. 'contract_ids': ['@mozilla.org/component-name;1'], # This is the name of the C++ type that implements the interface. 'type': 'mozilla::ComponentName', # The header file to pull in for the implementation of the interface. 'headers': ['path/to/ComponentName.h'], # In order to hook up this interface to the `Services` object, we can # provide the "js_name" parameter. This is an ergonomic way to access # the component. 'js_name': 'componentName', }, ] At this point the full :code:`moz.build` file should look like: .. code:: python # -*- Mode: python; indent-tabs-mode: nil; tab-width: 40 -*- # vim: set filetype=python: # This Source Code Form is subject to the terms of the Mozilla Public # License, v. 2.0. If a copy of the MPL was not distributed with this # file, You can obtain one at http://mozilla.org/MPL/2.0/. XPIDL_SOURCES += [ "nsIComponentName.idl", ] XPCOM_MANIFESTS += [ "components.conf", ] EXPORTS.mozilla += [ "ComponentName.h", ] UNIFIED_SOURCES += [ "ComponentName.cpp", ] This completes the implementation of a basic XPCOM Interface using C++. The component should be available via the `Browser Console`_ or other chrome contexts. .. code:: javascript console.log(Services.componentName.isAlive); > true