Adding New Files - Various DevTools Resource Types
This page lists the various DevTools resource types and how they can be created and loaded.
JavaScript Modules
Build Configuration
JavaScript modules are installed by our build system using moz.build
files. If you add a new JavaScript module, you’ll need to update (or add) one of these files to make the build system aware of your new module. See the example below.
A moz.build
file must live in the same directory as the files to be installed. Don’t list files from a subdirectory in a moz.build
from a parent directory.
Following these steps ensures that require()
and resource://
paths map directly to locations in the source tree, instead of being totally arbitrary.
Example:
File:
/devtools/server/actors/layout.js
In
/devtools/server/actors/moz.build
:
DevToolsModules(
'layout.js'
)
require()
Most DevTools JS code is in the form of CommonJS modules that are loaded with require()
.
To require()
a file, the module ID is exactly its source tree path.
Example:
File:
/devtools/server/actors/layout.js
Usage (prefer lazy in most cases):
loader.lazyRequireGetter(this, "layout", "devtools/server/actors/layout")
require("devtools/server/actors/layout")
ChromeUtils.importESModule()
Some DevTools modules use a variant of the standard ECMAScript module, with
the file extension .sys.mjs
.
These modules are loaded using ChromeUtils.importESModule()
. To importESModule()
a file, you provide a resource://
URL, which is exactly the source tree path.
In more detail:
/devtools/client/<X>: resource://devtools/client/<X>
/devtools/server/<X>: resource://devtools/server/<X>
/devtools/shared/<X>: resource://devtools/shared/<X>
Example:
File:
/devtools/shared/loader/Loader.sys.mjs
Usage:
const { loader } = ChromeUtils.importESModule("resource://devtools/shared/loader/Loader.sys.mjs")
Example:
File:
/toolkit/mozapps/extensions/AddonManager.sys.mjs
Usage (prefer lazy in most cases):
const lazy = {}; ChromeUtils.defineESModuleGetter(lazy, "AddonManager", "resource://gre/modules/AddonManager.sys.mjs")
const { AddonManager } = ChromeUtils.importESModule("resource://gre/modules/AddonManager.sys.mjs")
Chrome Content
Much of the DevTools front-end / UI is currently loaded using chrome://
URLs, which allow those files to have privileged access to platform internals.
This is typically used to load XUL, HTML, and JS files in the UI.
Note: “Chrome” here means “browser chrome”, as in the UI, and bears no relation to “Chrome” as in the browser. We’d like to move away from this on DevTools and be more like regular web sites, but most tools are using chrome://
URLs for now.
Packaging
If you add a new file that should be loaded via a chrome://
URL, you need to update a manifest file at /devtools/client/jar.mn
so that it’s packaged correctly.
Please ensure that any new files are added so their entire source tree path is part of the URL. To do so, the jar.mn
entry should look like:
content/<X> (<X>)
where <X>
is the path to your file after removing the /devtools/client/
prefix.
Example:
File:
/devtools/client/webaudioeditor/models.js
Entry:
content/webaudioeditor/models.js (webaudioeditor/models.js)
Usage
Chrome content URLs almost match their source tree path, with one difference: the segment client
is replaced by content
. This is a requirement of the chrome://
protocol handler.
Example:
File:
/devtools/client/webaudioeditor/models.js
Usage:chrome://devtools/content/webaudioeditor/models.js
For files within a single tool, consider relative URLs. They’re shorter!
Chrome Themes
Similar to the chrome content section above, we also use chrome themes (or skin
URLs) in the DevTools UI. These are typically used to load CSS and images.
Packaging
If you add a new file that should be loaded via chrome://
(such as a new CSS file for a tool UI), you need to update a manifest file at /devtools/client/jar.mn
so that it’s packaged correctly.
Please ensure that any new files are added so their entire source tree path is part of the URL. To do so, the jar.mn
entry should look like:
skin/<X> (themes/<X>)
where <X>
is the path to your file after removing the /devtools/client/themes/
prefix.
Example:
File:
/devtools/client/themes/images/add.svg
Entry:
skin/images/add.svg (themes/images/add.svg)
Usage
Chrome theme URLs almost match their source tree path, with one difference: the segment client/themes
is replaced by skin
. This is a requirement of the chrome://
protocol handler.
Example:
File:
/devtools/client/themes/images/add.svg
Usage:
chrome://devtools/skin/images/add.svg
Localization (l10n)
Similar to the other chrome sections above, we also use locale
URLs in the DevTools UI to load localized strings. This section applies to *.dtd
(for use as entities within XUL / XHTML files) and *.properties
(for use via runtime APIs) files.
We currently have two sets of localized files:
devtools/client/locales
: Strings used in the DevTools client (front-end UI)devtools/shared/locales
: Strings used in either the DevTools server only, or shared with both the client and server
Packaging
If you add a new l10n file (such as a new *.dtd
or *.properties
file), there should not be any additional packaging steps to perform, assuming the new file is placed in either of the 2 directories mentioned above. Each one contains a jar.mn
which uses wildcards to package all files in the directory by default.
Usage
Locale URLs differ somewhat based on whether they are in client
or shared
. While we would have preferred them to match the source tree path, the requirements of the chrome://
protocol don’t make that easy to do.
Example:
File:
/devtools/client/locales/en-US/debugger.dtd
Usage:
chrome://devtools/locale/debugger.dtd
Example:
File:
/devtools/shared/locales/en-US/screenshot.properties
Usage:
chrome://devtools-shared/locale/screenshot.properties
Guidelines
Localization files should follow a set of guidelines aimed at making it easier for people to translate the labels in these files in many languages.
Read best practices for developers.
In particular, it’s important to write self-explanatory comments for new keys, deleting unused keys, changing the key name when changing the meaning of a string, and more. So make sure you read through these guidelines should you have to modify a localization file in your patch.