Debugger.Object
A Debugger.Object
instance represents an object in the debuggee, providing reflection-oriented methods to inspect and modify its referent. The referent’s properties do not appear directly as properties of the Debugger.Object
instance; the debugger can access them only through methods like Debugger.Object.prototype.getOwnPropertyDescriptor
and Debugger.Object.prototype.defineProperty
, ensuring that the debugger will not inadvertently invoke the referent’s getters and setters.
SpiderMonkey creates exactly one Debugger.Object
instance for each debuggee object it presents to a given Debugger instance: if the debugger encounters the same object through two different routes (perhaps two functions are called on the same object), SpiderMonkey presents the same Debugger.Object
instance to the debugger each time. This means that the debugger can use the ==
operator to recognize when two Debugger.Object
instances refer to the same debuggee object, and place its own properties on a Debugger.Object
instance to store metadata about particular debuggee objects.
JavaScript code in different compartments can have different views of the same object. For example, in Firefox, code in privileged compartments sees content DOM element objects without redefinitions or extensions made to that object’s properties by content code. (In Firefox terminology, privileged code sees the element through an “xray wrapper”.) To ensure that debugger code sees each object just as the debuggee would, each Debugger.Object
instance presents its referent as it would be seen from a particular compartment. This “viewing compartment” is chosen to match the way the debugger came across the referent. As a consequence, a single Debugger instance may actually have several Debugger.Object
instances: one for each compartment from which the referent is viewed.
If more than one Debugger instance is debugging the same code, each Debugger gets a separate Debugger.Object
instance for a given object. This allows the code using each Debugger instance to place whatever properties it likes on its own Debugger.Object
instances, without worrying about interfering with other debuggers.
While most Debugger.Object
instances are created by SpiderMonkey in the process of exposing debuggee’s behavior and state to the debugger, the debugger can use Debugger.Object.prototype.makeDebuggeeValue
to create Debugger.Object
instances for given debuggee objects, or use Debugger.Object.prototype.copy
and Debugger.Object.prototype.create
to create new objects in debuggee compartments, allocated as if by particular debuggee globals.
Debugger.Object
instances protect their referents from the garbage collector; as long as the Debugger.Object
instance is live, the referent remains live. This means that garbage collection has no visible effect on Debugger.Object
instances.
Accessor Properties of the Debugger.Object prototype
A Debugger.Object
instance inherits the following accessor properties from its prototype:
proto
The referent’s prototype (as a new
Debugger.Object
instance), ornull
if it has no prototype. This accessor may throw if the referent is a scripted proxy or some other sort of exotic object (an opaque wrapper, for example).class
A string naming the ECMAScript
[[Class]]
of the referent.callable
true
if the referent is a callable object (such as a function or a function proxy); false otherwise.name
The name of the referent, if it is a named function. If the referent is an anonymous function, or not a function at all, this is
undefined
.This accessor returns whatever name appeared after the
function
keyword in the source code, regardless of whether the function is the result of instantiating a function declaration (which binds the function to its name in the enclosing scope) or evaluating a function expression (which binds the function to its name only within the function’s body).
displayName
The referent’s display name, if the referent is a function with a display name. If the referent is not a function, or if it has no display name, this is
undefined
.If a function has a given name, its display name is the same as its given name. In this case, the
displayName
andname
properties are equal.If a function has no name, SpiderMonkey attempts to infer an appropriate name for it given its context. For example:
function f() {} // display name: f (the given name) var g = function () {}; // display name: g o.p = function () {}; // display name: o.p var q = { r: function () {} // display name: q.r };Note that the display name may not be a proper JavaScript identifier, or even a proper expression: we attempt to find helpful names even when the function is not immediately assigned as the value of some variable or property. Thus, we use
a/b
to refer to the b defined within a, anda<
to refer to a function that occurs somewhere within an expression that is assigned to a. For example:function h() { var i = function() {}; // display name: h/i f(function () {}); // display name: h/< } var s = f(function () {}); // display name: s<``</pre>
parameterNames
If the referent is a debuggee function, the names of the its parameters, as an array of strings. If the referent is not a debuggee function, or not a function at all, this is
undefined
.If the referent is a host function for which parameter names are not available, return an array with one element per parameter, each of which is
undefined
.If the referent is a function proxy, return an empty array.
If the referent uses destructuring parameters, then the array’s elements reflect the structure of the parameters. For example, if the referent is a function declared in this way:
function f(a, [b, c], {d, e:f}) { ... }
then this
Debugger.Object
instance’sparameterNames
property would have the value:["a", ["b", "c"], {d:"d", e:"f"}]
script
If the referent is a function that is debuggee code, this is that function’s script, as a Debugger.Script instance. If the referent is a function proxy or not debuggee code, this is
undefined
.environment
If the referent is a function that is debuggee code, a Debugger.Environment instance representing the lexical environment enclosing the function when it was created. If the referent is a function proxy or not debuggee code, this is
undefined
.errorMessageName
If the referent is an error created with an engine internal message template this is a string which is the name of the template;
undefined
otherwise.errorLineNumber
If the referent is an Error object, this is the line number at which the referent was created;
undefined
otherwise.errorColumnNumber
If the referent is an Error object, this is the column number at which the referent was created;
undefined
otherwise.isBoundFunction
If the referent is a debuggee function, returns
true
if the referent is a bound function;false
otherwise. If the referent is not a debuggee function, or not a function at all, returnsundefined
instead.isArrowFunction
If the referent is a debuggee function, returns
true
if the referent is an arrow function;false
otherwise. If the referent is not a debuggee function, or not a function at all, returnsundefined
instead.isGeneratorFunction
If the referent is a debuggee function, returns
true
if the referent was created with afunction*
expression or statement, or false if it is some other sort of function. If the referent is not a debuggee function, or not a function at all, this isundefined
. (This is always equal toobj.script.isGeneratorFunction
, assumingobj.script
is aDebugger.Script
.)isAsyncFunction
If the referent is a debuggee function, returns
true
if the referent is an async function, defined with anasync function
expression or statement, or false if it is some other sort of function. If the referent is not a debuggee function, or not a function at all, this isundefined
. (This is always equal toobj.script.isAsyncFunction
, assumingobj.script
is aDebugger.Script
.)isPromise
true
if the referent is a Promise;false
otherwise.boundTargetFunction
If the referent is a bound debuggee function, this is its target function— the function that was bound to a particular
this
object. If the referent is either not a bound function, not a debuggee function, or not a function at all, this isundefined
.boundThis
If the referent is a bound debuggee function, this is the
this
value it was bound to. If the referent is either not a bound function, not a debuggee function, or not a function at all, this isundefined
.boundArguments
If the referent is a bound debuggee function, this is an array (in the Debugger object’s compartment) that contains the debuggee values of the
arguments
object it was bound to. If the referent is either not a bound function, not a debuggee function, or not a function at all, this isundefined
.isProxy
If the referent is a (scripted) proxy, either revoked or not, return
true
. If the referent is not a (scripted) proxy, returnfalse
.proxyTarget
If the referent is a non-revoked (scripted) proxy, return a
Debugger.Object
instance referring to the ECMAScript[[ProxyTarget]]
of the referent. If the referent is a revoked (scripted) proxy, returnnull
. If the referent is not a (scripted) proxy, returnundefined
.proxyHandler
If the referent is a non-revoked (scripted) proxy, return a
Debugger.Object
instance referring to the ECMAScript[[ProxyHandler]]
of the referent. If the referent is a revoked (scripted) proxy, returnnull
. If the referent is not a (scripted) proxy, returnundefined
.promiseState
If the referent is a Promise, return a string indicating whether the Promise is pending, or has been fulfilled or rejected. This string takes one of the following values:
"pending"
, if the Promise is pending."fulfilled"
, if the Promise has been fulfilled."rejected"
, if the Promise has been rejected.
If the referent is not a Promise, throw a
TypeError
.promiseValue
Return a debuggee value representing the value the Promise has been fulfilled with.
If the referent is not a Promise, or the Promise has not been fulfilled, throw a
TypeError
.promiseReason
Return a debuggee value representing the value the Promise has been rejected with.
If the referent is not a Promise, or the Promise has not been rejected, throw a
TypeError
.promiseAllocationSite
If the referent is a Promise, this is the JavaScript execution stack captured at the time of the promise’s allocation. This can return null if the promise was not created from script. If the referent is not a Promise, throw a
TypeError
exception.promiseResolutionSite
If the referent is a Promise, this is the JavaScript execution stack captured at the time of the promise’s resolution. This can return null if the promise was not resolved by calling its
resolve
orreject
resolving functions from script. If the referent is not a Promise, throw aTypeError
exception.promiseID
If the referent is a Promise, this is a process-unique identifier for the Promise. With e10s, the same id can potentially be assigned to multiple Promise instances, if those instances were created in different processes. If the referent is not a Promise, throw a
TypeError
exception.promiseDependentPromises
If the referent is a Promise, this is an
Array
ofDebugger.Objects
referring to the promises directly depending on the referent Promise. These are:Return values of
then()
calls on the promise.Return values of
Promise.all()
if the referent Promise was passed in as one of the arguments.Return values of
Promise.race()
if the referent Promise was passed in as one of the arguments.
Once a Promise is settled, it will generally notify its dependent promises and forget about them, so this is most useful on pending promises.
Note that the
Array
only contains the promises that directly depend on the referent Promise. It does not contain promises that depend on promises that depend on the referent Promise.If the referent is not a Promise, throw a
TypeError
exception.promiseLifetime
If the referent is a Promise, this is the number of milliseconds elapsed since the Promise was created. If the referent is not a Promise, throw a
TypeError
exception.promiseTimeToResolution
If the referent is a Promise, this is the number of milliseconds elapsed between when the Promise was created and when it was resolved. If the referent hasn’t been resolved or is not a Promise, throw a
TypeError
exception.global
A
Debugger.Object
instance referring to the global object in whose scope the referent was allocated. This does not unwrap cross-compartment wrappers: if the referent is a wrapper, the result refers to the wrapper’s global, not the wrapped object’s global. The result refers to the global directly, not via a wrapper.
allocationSite
If object allocation site tracking was enabled when this
Debugger.Object
’s referent was allocated, return the JavaScript execution stack captured at the time of the allocation. Otherwise, returnnull
.
Function Properties of the Debugger.Object prototype
The functions described below may only be called with a this
value referring to a Debugger.Object
instance; they may not be used as methods of other kinds of objects. The descriptions use “referent” to mean “the referent of this Debugger.Object
instance”.
Unless otherwise specified, these methods are not invocation functions; if a call would cause debuggee code to run (say, because it gets or sets an accessor property whose handler is debuggee code, or because the referent is a proxy whose traps are debuggee code), the call throws a Debugger.DebuggeeWouldRun
exception.
These methods may throw if the referent is not a native object. Even simple accessors like isExtensible
may throw if the referent is a proxy or some sort of exotic object like an opaque wrapper.
getProperty(key, [receiver])
Return a completion value with “return” being the value of the referent’s property named key, or
undefined
if it has no such property. key must be a string or symbol; receiver must be a debuggee value. If the property is a getter, it will be evaluated with receiver as the receiver, defaulting to theDebugger.Object
if omitted.setProperty(key, value, [receiver])
Store value as the value of the referent’s property named key, creating the property if it does not exist. key must be a string or symbol; value and receiver must be debuggee values. If the property is a setter, it will be evaluated with receiver as the receiver, defaulting to the
Debugger.Object
if omitted.getOwnPropertyDescriptor(name)
Return a property descriptor for the property named name of the referent. If the referent has no such property, return
undefined
. (This function behaves like the standardObject.getOwnPropertyDescriptor
function, except that the object being inspected is implicit; the property descriptor returned is allocated as if by code scoped to the debugger’s global object (and is thus in the debugger’s compartment); and itsvalue
,get
, andset
properties, if present, are debuggee values.)getOwnPropertyNames()
Return an array of strings naming all the referent’s own properties, as if
Object.getOwnPropertyNames(referent)
had been called in the debuggee, and the result copied in the scope of the debugger’s global object.getOwnPropertySymbols()
Return an array of strings naming all the referent’s own symbols, as if
Object.getOwnPropertySymbols(referent)
had been called in the debuggee, and the result copied in the scope of the debugger’s global object.defineProperty(name, attributes)
Define a property on the referent named name, as described by the property descriptor descriptor. Any
value
,get
, andset
properties of attributes must be debuggee values. (This function behaves likeObject.defineProperty
, except that the target object is implicit, and in a different compartment from the function and descriptor.)defineProperties(properties)
Add the properties given by properties to the referent. (This function behaves like
Object.defineProperties
, except that the target object is implicit, and in a different compartment from the properties argument.)deleteProperty(name)
Remove the referent’s property named name. Return true if the property was successfully removed, or if the referent has no such property. Return false if the property is non-configurable.
seal()
Prevent properties from being added to or deleted from the referent. Return this
Debugger.Object
instance. (This function behaves like the standardObject.seal
function, except that the object to be sealed is implicit and in a different compartment from the caller.)freeze()
Prevent properties from being added to or deleted from the referent, and mark each property as non-writable. Return this
Debugger.Object
instance. (This function behaves like the standardObject.freeze
function, except that the object to be sealed is implicit and in a different compartment from the caller.)preventExtensions()
Prevent properties from being added to the referent. (This function behaves like the standard
Object.preventExtensions
function, except that the object to operate on is implicit and in a different compartment from the caller.)isSealed()
Return true if the referent is sealed—that is, if it is not extensible, and all its properties have been marked as non-configurable. (This function behaves like the standard
Object.isSealed
function, except that the object inspected is implicit and in a different compartment from the caller.)isFrozen()
Return true if the referent is frozen—that is, if it is not extensible, and all its properties have been marked as non-configurable and read-only. (This function behaves like the standard
Object.isFrozen
function, except that the object inspected is implicit and in a different compartment from the caller.)isExtensible()
Return true if the referent is extensible—that is, if it can have new properties defined on it. (This function behaves like the standard
Object.isExtensible
function, except that the object inspected is implicit and in a different compartment from the caller.)copy(value)
Apply the HTML5 “structured cloning” algorithm to create a copy of value in the referent’s global object (and thus in the referent’s compartment), and return a
Debugger.Object
instance referring to the copy.Note that this returns primitive values unchanged. This means you can use
Debugger.Object.prototype.copy
as a generic “debugger value to debuggee value” conversion function—within the limitations of the “structured cloning” algorithm.create(prototype, [properties])
Create a new object in the referent’s global (and thus in the referent’s compartment), and return a
Debugger.Object
referring to it. The new object’s prototype is prototype, which must be anDebugger.Object
instance. The new object’s properties are as given by properties, as if properties were passed toDebugger.Object.prototype.defineProperties
, with the newDebugger.Object
instance as thethis
value.makeDebuggeeValue(value)
Return the debuggee value that represents value in the debuggee. If value is a primitive, we return it unchanged; if value is an object, we return the
Debugger.Object
instance representing that object, wrapped appropriately for use in thisDebugger.Object
’s referent’s compartment.Note that, if value is an object, it need not be one allocated in a debuggee global, nor even a debuggee compartment; it can be any object the debugger wishes to use as a debuggee value.
As described above, each
Debugger.Object
instance presents its referent as viewed from a particular compartment. Given aDebugger.Object
instance d and an object o, the calld.makeDebuggeeValue(o)
returns aDebugger.Object
instance that presents o as it would be seen by code in d’s compartment.call(this, argument, …)
If the referent is callable, call it with the given this value and argument values, and return a completion value describing how the call completed. This should be a debuggee value, or
{ asConstructor: true }
to invoke the referent as a constructor, in which case SpiderMonkey provides an appropriatethis
value itself. Each argument must be a debuggee value. All extant handler methods, breakpoints, and so on remain active during the call. If the referent is not callable, throw aTypeError
. This function follows the invocation function conventions.apply(this, arguments)
If the referent is callable, call it with the given this value and the argument values in arguments, and return a completion value describing how the call completed. This should be a debuggee value, or
{ asConstructor: true }
to invoke function as a constructor, in which case SpiderMonkey provides an appropriatethis
value itself. Arguments must either be an array (in the debugger) of debuggee values, ornull
orundefined
, which are treated as an empty array. All extant handler methods, breakpoints, and so on remain active during the call. If the referent is not callable, throw aTypeError
. This function follows the invocation function conventions.executeInGlobal(code, [options])
If the referent is a global object, evaluate code in that global environment, and return a completion value describing how it completed. Code is a string. All extant handler methods, breakpoints, and so on remain active during the call. This function follows the invocation function conventions. If the referent is not a global object, throw a
TypeError
exception.Code is interpreted as strict mode code when it contains a Use Strict Directive.
This evaluation is semantically equivalent to executing statements at the global level, not an indirect eval. Regardless of code being strict mode code, variable declarations in code affect the referent global object.
The options argument is as for Debugger.Frame.eval.
executeInGlobalWithBindings(code, bindings, [options])
Like
executeInGlobal
, but evaluate code using the referent as the variable object, but with a lexical environment extended with bindings from the object bindings. For each own enumerable property of bindings named name whose value is value, include a variable in the lexical environment in which code is evaluated named name, whose value is value. Each value must be a debuggee value. (This is not like awith
statement: code may access, assign to, and delete the introduced bindings without having any effect on the bindings object.)This method allows debugger code to introduce temporary bindings that are visible to the given debuggee code and which refer to debugger-held debuggee values, and do so without mutating any existing debuggee environment.
Note that, like
executeInGlobal
, any declarations it contains affect the referent global object, even as code is evaluated in an environment extended according to bindings. (In the terms used by the ECMAScript specification, theVariableEnvironment
of the execution context for code is the referent, and the bindings appear in a new declarative environment, which is the eval code’sLexicalEnvironment
.)The options argument is as for Debugger.Frame.eval.
asEnvironment()
If the referent is a global object, return the Debugger.Environment instance representing the referent’s global lexical scope. The global lexical scope’s enclosing scope is the global object. If the referent is not a global object, throw a
TypeError
.unwrap()
If the referent is a wrapper that this
Debugger.Object
’s compartment is permitted to unwrap, return aDebugger.Object
instance referring to the wrapped object. If we are not permitted to unwrap the referent, returnnull
. If the referent is not a wrapper, return thisDebugger.Object
instance unchanged.unsafeDereference()
Return the referent of this
Debugger.Object
instance.If the referent is an inner object (say, an HTML5
Window
object), return the corresponding outer object (say, the HTML5WindowProxy
object). This makesunsafeDereference
more useful in producing values appropriate for direct use by debuggee code, without using invocation functions.This method pierces the membrane of
Debugger.Object
instances meant to protect debugger code from debuggee code, and allows debugger code to access debuggee objects through the standard cross-compartment wrappers, rather than viaDebugger.Object
’s reflection-oriented interfaces. This method makes it easier to gradually adapt large code bases to this Debugger API: adapted portions of the code can useDebugger.Object
instances, but use this method to pass direct object references to code that has not yet been updated.forceLexicalInitializationByName(binding)
If binding is in an uninitialized state initialize it to undefined and return true, otherwise do nothing and return false.
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