System Modules
Gecko uses a variant of the standard ECMAScript module to implement the browser internals.
Each system module is a per-process singleton, shared among all consumers in the process.
Defining a Module
The system module is written as a subset of the standard ECMAScript module
(see Limitations below), and symbols can be exported with the standard
export
declarations.
The system module uses the .sys.mjs
filename extension.
// Utils.sys.mjs
export const Utils = {
hello() {
console.log("hello");
}
};
System modules can use other extensions than .sys.mjs
, but in that case
make sure the right ESLint rules are applied to them.
Importing a Module
Inside all privileged code, system modules can be imported with
ChromeUtils.importESModule
.
The system module is imported synchronously, and the namespace object is
returned.
Note
At the script or module top-level, if the module is not going to be
immediately and unconditionally used, please consider using
ChromeUtils.defineESModuleGetters
below instead, in order to improve
the browser startup performance and the window open performance.
// Privileged code.
const { Utils } =
ChromeUtils.importESModule("resource://gre/modules/Utils.sys.mjs");
Utils.hello();
Inside system modules, other system modules can be imported with the regular
import
declaration and the dynamic import()
.
// System module top-level scope.
import { Utils } from "resource://gre/modules/Utils.sys.mjs";
Utils.hello();
// A function inside a system module.
async function f() {
const { Utils2 } = await import("resource://gre/modules/Utils2.sys.mjs");
Utils2.log();
}
Note
The import
declaration and the dynamic import()
can be used only
from system modules.
If the system module is imported from regular modules in some random global
with these ways, the module is imported into that global instead of
the shared system global, and it becomes a different instance.
Modules can be lazily imported with ChromeUtils.defineESModuleGetters
.
ChromeUtils.defineESModuleGetters
receives a target object, and a object
that defines a map from the exported symbol name to the module URI.
Those symbols are defined on the target object as a lazy getter.
The module is imported on the first access, and the getter is replaced with
a data property with the exported symbol’s value.
The convention for the target object’s name is lazy
.
// Privileged code.
const lazy = {}
ChromeUtils.defineESModuleGetters(lazy, {
Utils: "resource://gre/modules/Utils.sys.mjs",
});
function f() {
// Utils.sys.mjs is imported on the first access.
lazy.Utils.hello();
}
See ChromeUtils.webidl for more details.
Importing from Unprivileged Testing Code
In unprivileged testing code such as mochitest plain,
ChromeUtils.importESModule
is available as
SpecialPowers.ChromeUtils.importESModule
.
// Mochitest-plain testcase.
const { Utils } =
SpecialPowers.ChromeUtils.importESModule(
"resource://gre/modules/Utils.sys.mjs"
);
Importing from C++ Code
C++ code can import ES modules with do_ImportESModule
function.
The exported object should follow the specified XPCOM interface.
nsCOMPtr<nsIUtils> utils = do_ImportESModule(
"resource://gre/modules/Utils.sys.mjs", "Utils");
See nsImportModule.h for more details.
Lifetime
The shared system global has the almost same lifetime as the process, and the system modules are never unloaded until the end of the shared system global’s lifetime.
If a module need to be dynamically updated with the same URI, for example with privileged extensions getting updated, they can add query string to distinguish different versions.
Utility Functions
Cu.isESmoduleLoaded
is a function to query whether the module is already
imported to the shared system global.
if (Cu.isESmoduleLoaded("resource://gre/modules/Utils.sys.mjs")) {
// ...
}
Cu.loadedESModules
returns a list of URLs of the already-imported modules.
This is only for startup testing purpose, and this shouldn’t be used in
the production code.
for (const uri of Cu.loadedESModules) {
// ...
}
If browser.startup.record
preference is set to true
at the point of
importing modules, Cu.getModuleImportStack
returns the call stack of the
module import.
This is only for the debugging purpose.
Services.prefs.setBoolPref("browser.startup.record", true);
const { Utils } =
ChromeUtils.importESModule("resource://gre/modules/Utils.sys.mjs");
console.log(
Cu.getModuleImportStack("resource://gre/modules/Utils.sys.mjs"));
See xpccomponents.idl for more details.
Limitations
Top-level await
is not supported in the system module, due to the
requirement for synchronous loading.
DevTools Distinct System Global
DevTools-related system modules can be imported into a separate dedicate global, which is used when debugging the browser.
The target global can be controlled by the global
property of the 2nd
parameter of ChromeUtils.importESModule
, or the 3rd parameter of
ChromeUtils.defineESModuleGetters
.
The global
property defaults to "shared"
, which is the shared system
global.
Passing "devtools"
imports the module in the DevTools distinct system
global.
const { Utils } =
ChromeUtils.importESModule("resource://gre/modules/Utils.sys.mjs", {
global: "devtools",
});
Utils.hello();
const lazy = {}
ChromeUtils.defineESModuleGetters(lazy, {
Utils2: "resource://gre/modules/Utils2.sys.mjs",
}, {
global: "devtools",
});
If the system module file is shared between both cases, "contextual"
can be
used. The module is imported into the DevTools distinct system global if the
current global is the DevTools distinct system global. Otherwise the module
is imported into the shared system global.
See ImportESModuleTargetGlobal
in ChromeUtils.webidl for more details.
Integration with JSActors
JSActors are implemented with system modules.
See the JSActors document for more details.
Integration with XPCOM Components
XPCOM Components can be implemented with
system modules, by passing esModule
option.
See the XPCOM Components document for more details.
Importing into Current Global
ChromeUtils.importESModule
can be used also for importing modules into
the current global, by passing { global: "current" }
option.
In this case the imported module is not a system module.
See the JS Loader APIs document for more details.
JSM
Prior to the ECMAScript-module-based system modules, Firefox codebase had been using a Mozilla-specific module system called JSM.
The details around the migration is described in the migration document.